Metal Gear Solid 2 Pc Download Mega
Metallic Gear Solid ii: Substance
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| a game by | Konami |
| Genre: | Activeness |
| Platforms: | XBox, PC, Playstation 2 |
| Editor Rating: | 7.vii/10, based on 3 reviews, v reviews are shown |
| User Rating: | 8.2/10 - 24 votes |
| Rate this game: | |
| See also: | Metallic Gear Serial, First Person Shooter |
- Game review
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Downloads - Screenshots 35
Metal Gear Solid. eh? A name that can't aid simply conjure mixed feelings in the heart of a PC gamer. The series that nearly invented the stealth action genre - certainly defined it - and ruled over it comfortably for several years.
The previous MGS is one of my personal favourite games of all fourth dimension, but on the PC of course, information technology didn't live upwards to its potential, with a delayed release and notonously shoddy conversion. Now. once again, the legend of the sequel has preceded its appearance on PC. the PS2 game supposedly taking the cinematic grandeur and covert coolness of the series to incredible new heights. The problem for us PC types is that, thanks to some irksome console exclusivity deals. Metal Gear Solid ii is making it to our screens more than 15 months after, in the expanded and rebranded form of Metal Gear Solid ii: Substance. And in the meantime. Splinter Cell has come up along to refine the covertops formula into an even more playable distillation of hide and sneak action.
Fifteen months is a long time to await. And I'm sure plenty of you didn't. For those people, I'll cut straight to the chase -MGS2: Substance is essentially the same game every bit the original PS2 version, Sons Of Liberty. Sure, in that location's a giant nuclear robot-load's worth of extra material in there, with five standalone side-missions, a bunch of unlockable characters, a truly ridiculous number of timeattack training stages and a few other bonuses such as extra dog tags to collect. Simply the central game remains fundamentally tl same - they haven't fifty-fifty put t much-vaunted skateboarding mode in.
Yet, if with monk-like restraint you've actually managed to wait for this game to grace your PC, you are nearly to be amply rewarded. Metallic Gear Solid two was and is a brilliant game - a flawed archetype that hasn't visibly dated - and one still richly deserving of your attention.
Silent Serpent
To bring you upwardly to speed. MGS2 is fix two years after the events of Metal Gear Solid, in which our hero Solid Snake had to infiltrate a hostile installation to forbid his terrorist brother from using a giant nuke-finng robot chosen Metallic Gear Rex. Now. in 2007. the plans for a new amphibious Metal Gear called Ray' (Ray the Robot: if that doesn't strike terror into your hearts...) have been sold to rogue organisations around the globe, and Ophidian (along with his egghead buddy Otacon) has dedicated his life to stopping them. A tip-off has led our heroes to an oil tanker in New York harbour, believed to be transporting a Metal Gear for the United states Marines. Information technology's upward to you to verify its existence...
If you call back that all sounds a bit complicated, you lot ain't seen cypher yet. The plot soon spirals into a confounding web of conspiracies, shadow governments, mind control expenments. even bigger conspiracies, limbs with minds of their own, and deep existential conundrums. The biggest twist, which you've no doubt heard most (tune out at present if you've been living under a rock for the past two years), is that Solid Ophidian manifestly dies after but a couple of hours gameplay, leaving you in the shoes of a immature upstart called Raiden.
Raiden On The Storm
Yet, the familiar sneak 'em up gameplay remains fundamentally the aforementioned. Mostly speaking, you've got a level full of bad-ass soldiers with rather poor eyesight, and it'due south upwardly to you to evade them 1 by 1 to achieve the next objective, with the help of a radar covered in red enemy dots and bluish enemy vision cones.
Unlike Splinter Cell, staying silent and in the shadows is not always imperative hither. The soldiers don't have peculiarly acute heanng, and there'south no light and shadow system to speak of. It's much more most observing patrol patterns, finding novel ways to distract guards and employing your many gadgets.
To put it another manner. MGS2's stealth dynamic is substantially digital, where Splinter Cell'due south is more than analogue. And then, while the Tom Clancy sneak 'em up introduces an element of chance and realism with its light system, sound modelling and organic Al, MGS2 is more black and white. If you're exterior an enemy's vision cone, he can't encounter you lot, even if you're right next to him. Patrol patterns are elementary and repetitive, but knock on a wall and a baby-sit will obediently come to investigate. I'k not espousing 1 arrangement over the other -while Splinter Jail cell tends to be much more tense. MGS2 has a squeamish solid puzzle' feel to it, where each encounter is a new little puzzler to solve. And and then afterwards a few dozen of these you get a total-action boss scenario, some of which are truly outstanding.
Moving picture Madness
Of course, the sheer fun of solving each little stealthy dilemma cannot be underestimated, especially if you can get through without resorting to brute forcefulness - or past using creature force in a particularly satisfying mode (see the boxout beneath). Only autonomously from that, the game is quite simply very damn absurd. The visual fashion is stunning, and the whole affair gleams with elegance of pattern, attention to detail and even a little humor.
Unfortunately, information technology does get bogged down in its own densely convoluted storyline, the core game famously containing almost as much narrative exposition as bodily gameplay. MGS2 desperately wants to be an 'interactive film', and while the previous game had like aspirations but got the rest right, in this case the game definitely suffers. While picking faults, there are 1 or two technical flaws to mention as well. While on the whole the graphics shine gloriously despite their console origins, nosotros did accept some worrying lighting problems with Radeon cards. On the upside, the rumble furnishings from the PS2 version are in identify, and it's definitely worthwhile hunting downwards a rumbling gamepad for the occasion.
The Substance
in essence, this is notwithstanding the same cracking just flawed game it was on the PS2. The slow-called-for stealth action, while superbly crafted, is far besides heavily interspersed with cut-scenes, and no amount of bonus missions, training puzzles or alternative outfits is going to remedy that. The extra material is certainly worthwhile, but there's naught fundamentally new on evidence - even the five new 'Snake Tales' are all prepare in the same game environments. As a stealth-action game Substance has undoubtedly been eclipsed by Splinter Jail cell. But there's no shame in being runner-upward a twelvemonth subsequently initial release, and equally an overall experience, its style, elegance and sheer sense of Japanese absurd is hard to elevation.
Download Metal Gear Solid 2: Substance
XBox
Arrangement requirements:
- PC compatible
- Operating systems: Windows 10/Windows eight/Windows vii/2000/Vista/WinXP
PC
System requirements:
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
Playstation two
System requirements:
- PC uniform
- Operating systems: Windows 10/Windows eight/Windows 7/2000/Vista/WinXP
Game Reviews
The Metal Gear Solid games are just plain cool. There's no other word for information technology. The tense atmosphere, the cinematic style, the undercover mystique. Plus of course they star the earth's 2nd favourite stealth operative, the purple badass Solid Snake. But wait, the big surprise' in Metal Gear Solid two on PS2 was that Snake was barely even in the damn game. In fact you simply got to play as the master man in ane of the chapters, the rest of the time existence forced to inhabit the girlish frame of one Raiden, a swordwielding, wet behind the years rookie not fit to polish Snake's blood-encrusted boots.
However, at that place is justice in the earth, because the stealth masterpiece is coming to the PC very before long, and this grave mistake has been amended. Not only tin you play the entire original game every bit Snake, Raiden or an assortment of other characters, but five new sidemissions or Snake Tales' have been added, along with a couple of hundred VR training missions (including a new first-person mode). But there'southward more than! Yous can also play dozens of new Culling Missions', in which you must negotiate the original levels with all new tasks, such every bit defusing bombs and taking surveillance photos. And as an added bonus you tin get radically airborne in a secret Tony Hawk's-style skating style.
And then, nosotros may have had to wait a while for the world's finest stealth sequel to hit our PCs, but when it does, it volition be an incredibly rich package - the definitive version if you will. And that'due south gotta be worth waiting for.
People say:
nine
Hither we go over again. PS2 owners may have grumbled a scrap when Xbox players got the deluxe MGS2 last Christmas, but now they can sleep well knowing they become not but the same game, only also less slowdown and an all-new mode: Snakeboarding! Go it? Skateboarding with Solid Snake! Ha! Anyway, this is the aforementioned Metallic Gear Solid two you played a couple years ago. It's notwithstanding got the kick-donkey stealth gameplay (flight is better than fight) and a story that all but unravels at the end. Seriously, the plot volition leave yous totally confused for the last hour or so of the game. Luckily, for those of you lot who don't need a story, the dozens of cool new VR missions--everything from learning how to sneak through enemy-infested areas to protecting a plate of curry with a sniper rifle--will continue you lot playing for weeks. On height of that, y'all get a few extra miniscenarios dubbed Snake Tales. These are totally original, only probably too friggin' difficult for any casual gamer. But if you're the type that plant MGS2 too piece of cake at the highest difficulty setting, these are for you. And finally, Snakeboarding. I have to say--I'm not impressed. It's basically Konami'due south lame Development Skateboarding game using MGS settings and characters. It's pretty clunky and non really worth playing. Otherwise, the rest of Substance's extra features make it worth buying over the much cheaper Greatest Hits version of MGS2 on PS2.
nine
As far equally I'one thousand concerned, the original MGS?s package of clever controls, crisp graphics, hibernate-and-seek stealth, and guns-blazing activeness notwithstanding stands as i of the best Ps2 titles to date. The 2 aspects of the game I didn't like (the wussy main character Raiden and the nut-brawl plot), Substance sweeps under the rug. A huge selection of new minimissions allows for more than time playing as famed series stud Solid Ophidian, and they further exploit MGS2's strongest suit: the gameplay. Not worth buying once again (unless yous were one of the five PS2 owners who missed out on the game the outset fourth dimension), but definitely an intense weekend rental for fans.
8
Metal Gear fans that played the crap out of MGS2 a yr-and-a-half ago still take enough to look forward to in Substance. Aside from the main game itself, which remains one of the boldest, most experimental blockbusters to date, you're also treated to some fun VR missions that truly capture the essence of MGS2's game-play. Sadly, alternate Snake Tales episodes all take identify on the tanker and Big Shell, and the skateboarding minigame is completely redundant, no thanks to Tony Hawk. MGS2 is even so an awesome game, only ane year later on, and with the regular game now bachelor as a $twenty Greatest Hits title, Substance should have been released at a discounted price.
The long running spy/espionage serial Metal Gear has landed on the Xbox and there are plenty new goodies to make fans of the PS 2 version justify a second purchase. Certain, the bones game is the same but the Xbox gets the royal handling with 350 VR missions, v new 'Snake Tales' missions and a Dominate Survival mode. If yous don't have a PS 2 or never bothered to pick information technology up, you now have no excuse not to.
If this is your first foray into the Metal Gear earth, Substance includes a port of the PS two game Metal Gear Solid 2: Sons of Liberty. The game still stands out as one of the best spy games with great play balance, tons of secrets and an amazing musical score. One time of the all-time aspects of the game has to be the liberty to play the game the way y'all want to play. Sure, there are objectives you take to consummate but how you complete them is entirely up to you. I have heard rumors that it is fifty-fifty possible to consummate the game without ever killing an enemy. Talk about a serious challenge.
Speaking of killing enemies, this game is chock-total of absurd weapons and gadgets. Easily guns, machine guns, missile launchers and grenades are all at your disposal. Of course, stealth being the cardinal to your success, silenced weapons are the best pick when possible. While the game does have ample opportunities for killing, you first off with nothing but a tranquilizer gun that temporarily puts the enemy to sleep and so it is not all senseless killing.
While the cadre game will exist more than enough to keep the casual gamer busy for a while, the new VR missions and alternative missions volition have even the gorging gamer playing for hours on end. These modes add more challenges than anyone ever would have suspected and the game play is every fleck as good every bit you would look. Some of the missions are a bit on the short side simply the sheer number available will keep you playing until well after the first of the yr.
The graphics did non receive much of an improvement over the PS 2 version but the game however looks peachy and the fantastic audio score sounds great in Dolby Digital. The cutting scenes looked not bad and really moved the story forth.
Overall, if yous are a fan of spy games or if you accept never tried them before, I suggest yous give this game a endeavour. It is not easy, just one time you lot get the hang of the controls, you should have no problems making your mode through the game. The additional modes that Substance adds over Sons of Liberty will satisfy almost all fans of the series. This game comes highly recommended.
No matter which side of the fence you lot're on when it comes to Metal Gear Solid 2 every bit a story, there is no doubting the integrity of it as a topnotch stealthy action game. For its follow-up Xbox debut, MGS2: Substance, series creator Hideo Kojima puts plot on the backburner to focus on pure gameplay. Kojima prefers to run into Substance every bit the perfect version of MGS2. "It's a director'south cutting," he says, "that can only be done in a game medium. It fills in what was missing from Sons of Liberty." So does this mean that nosotros'll finally go an catastrophe picture show that's more just some tourist video of Manhattan during blitz 60 minutes? Well, probably non. But what y'all do get is the ability to play as Snake throughout the primary story, as well as more than 300 combined VR and alternating missions to chew on. Below, nosotros await under the kevlar of MGS2: Substance to expose all the pieces and show you just why the full package is so...substantial.
Sons of Liberty:
Kojima considers the original Sons of Freedom chance a "skeleton on which the rest of Substance is built." In addition to playing the original PS2 version of Sons of Freedom, you lot'll also have the option to use Ophidian, Raiden, Plisskin or Ninja throughout the game, wielding whatsoever weapon you tike. "Although the story of Sons of Liberty will not change, nosotros have rerecorded some dialogue specifically for Substance," reveals Kojima. At present, earlier you get besides excited about new perspectives on the convoluted storyline through the optics of these new characters, our sources tell the states that the substitutions here are purely cosmetic.
VR Missions:
You've seen these self-contained virtual-reality environments before when they were released as an addendum to the first MGS on the PSi; at present, of course, they look much better. According to Kojima, he couldn't introduce VR missions earlier Substance because "the whole scenario of Raiden on the Big Shell was a VR mission." While some of the 200 VR stages railroad train you in combat and stealth, others will be much more wacky and over-the-top. 1 such mission, involving 2 massive Godzilla-sized Genom soldiers (complete with scales) tromping around a VR metropolis, while a tiny Solid Snake looks on helplessly, suggests that Kojima and company will, again, redefine the very definition of a Metallic Gear game. Another welcome feature during VR preparation is the ability to at present movement and shoot at the aforementioned time in commencement-person view. Kojima lets on that during dejeuner breaks, his staff plays a hateful game of Counter-Strike, a popular first-person shooter on the PC. "But I become motion sickness," he says regrettably, "then I can't bring together them." Aww, shucks.
Alternate Missions:
In addition to the VR missions, which all take identify in that funky, pinkish, cel-shaded reckoner earth, Substance as well has 100 alternate missions fix in the "real globe" of MGS2. Characters, goals and items are taken out of context, remixed and reassembled for maximum gameplay potential. During one scene, Snake fifty-fifty has a Mexican standoff with Meryl Silverberg, the femme fatale from MGSi. Nice.
Snake Tales:
Five unique short stories, an obvious lip service to all those who take complained about Snake's extended absence in MGS2, rounds off the package of Substance. Starring Solid Snake, these medium-length missions all take identify in environments from the final game. Nosotros have to admit, Snake Tales has us pretty damn intrigued.
Snapshots and Media
PC Screenshots
Playstation 2 Screenshots
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